![]() Purpose of a grading LUT is to produce a neutral result which can then be used as a starting point in grading. ![]() The Aurora Color Engine was built from the ground up using the latest color science research to make your calibrations fast, easy and more accurate. It requires users who want to use their own LUTs to create their own LUT texture, but that's straight forward: for ever LUT, a 1024x32pixel normal LUT texture has to be present in the actual texture, the top one being the Neutral one (0), the one below (1) the first one in the selector in the UI and so on. 2) Place your lens flare video file on top of your video. ![]() RRD … The Aurora Color Engine is said to be based on the latest color science research, using next generation Unity Grayscale technology for 3D neutral spline bypass when using a 1D Look Up Table (LUT) and 3D LUT for calibration. Both use the LUT Adjustment Layer: Select “Infer Lut”, pick the identity PNG file and in the second dialog the desired simulation. You can then save the adjustment as a profile for quick access in the future.
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